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INTERNATIONAL SOLO ICE DANCE COMPETITION GUIDELINES – TECHNICAL RULES AND LEVEL REQUIREMENTS 2026-2027

Switzerland · English · 28 pages

Live federation-linked copy checked 14 September 2026; 2026/27 international solo competition guidelines, not a Swiss test ladder. Original-language text is shown as extracted. An original-page image is provided for diagram-only pages and the British skills guides. Extracted table text can lose column alignment; check the original before interpreting a table.

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INTERNATIONAL SOLO ICE DANCE COMPETITION GUIDELINES – TECHNICAL RULES AND LEVEL REQUIREMENTS 2026-2027 original page 8
Preserved original page. Zoom in to inspect the diagram or table.
Difficult Variations of Basic Upright Positions (examples) a) “Biellmann” type–body upright with the heel of the boot pulled by the hand behind and above the level of the head. b) Full layback with upper body arched back from the waist towards the ice or sideways with upper body bent to the side from the waist towards the ice. c) Split with free leg straight and the boot/skate of the free leg held up higher than the head. d) Upper body arched back or sideways with free foot almost touching the head in a full circle (doughnut/ring: maximum of half a blade length between head and blade) e) Charlotte: Upper body bent forward with head close to touching the skating leg, (45 degrees or less between torso and skating leg), which should be mostly straight. Free leg position is optional. Difficult Variations of Basic Sit Positions (examples) a) Free leg bent or straight directed forward with thigh of skating leg at least parallel to the ice. b) Free leg bent or straight directed backward with thigh of skating leg at least parallel to the ice. c) Free leg bent or straight directed to the side with not more than 90 degrees between thigh and shin of skating leg. d) Free leg crossed extended behind, and directed to the side, with no more than 90 degrees between thigh and shin of skating leg. e) Free leg crossed behind and touching or not touching the skating leg, with thigh of skating leg at least parallel to the ice. Difficult Variations of Basic Camel Positions (examples – must be in one position for 3 rotations) a) Upper body (shoulder and head) turned upwards – facing up so that the line of the shoulders is at least 45 degrees past the vertical point. b) Body nearly horizontal or bent sideways horizontally with head and free foot almost touching (doughnut/ring: maximum of half a blade length-between head and blade). c) Body nearly horizontal with the heel of the boot pulled by the hand above the level of the head. d) Body bent forward to the spinning leg and free leg extended backward and upward up to almost a full split (with the angle between thighs about 180 degrees). e) Camel Position or variation with the free leg higher than the horizontal line. Difficult Variations of Entries and Exits a) Unexpected entry without any evident preparation. An Illusion is not considered unexpected. b) Continuous combination of complex and creative steps and/or movements performed immediately before or after the Dance Spin. (Small jumps of up to ½ rotation may be part of the combination of steps and/or movements in the exit.) Different Direction of Spinning Rotation • Change of spinning direction. • At least three rotations in each direction. Difficult Feature – Notes: • Examples d) for Upright Position (doughnut/ring) and b) for Camel Position (doughnut/ring) shall be considered as the same Difficult Variation. • Examples a) for Upright Position (Biellmann) and c) for Camel Position (heel of the boot pulled by the hand above the level of the head) shall be considered as the same Difficult Variation. • Rotations shall be considered for the total number of rotations when performed fully, continuously, on one foot. • Rotations in Difficult Variations shall be considered for Level when performed continuously in a fully established position. • A skater will not be awarded two different Camel Variations or two different Sit Variations without establishing another basic position between each Camel or Sit position. Notes: • A Dance Spin with less than three revolutions will be ignored. • A skater may change feet more than once however no extra steps are permitted when changing feet, only from one to the other. Multiple steps during the change of foot would create a separate spin. 8