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Explore learning programmes and tests across fifteen countries. Read published elements, compare pathways and search the official evidence in one place.

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Freeskate Assessment Resource Guide

Canada · English · 56 pages

Preserved research snapshot; live currency not reverified. Original-language text is shown as extracted. An original-page image is provided for diagram-only pages and the British skills guides. Extracted table text can lose column alignment; check the original before interpreting a table.

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Page 15

Freeskate Assessment Resource Guide July 2026 Copyright © 2026 Skate Canada 15 FREESKATE ELEMENTS – STAR 4 SPINS Change Foot Sit Spin (CSSp) Min 3 revs per foot Definition: A sit spin that has a change of foot with a minimum of three revolutions on each foot. Description: Performing a sit spin as described in STAR 2, the skater will execute a minimum of two revolutions in a sit position before transferring their weight to the free foot, while spinning to execute a sit position on the opposite foot for a minimum of two revolutions. The skater may perform this spin as a backward entry sit to a forward sit change spin. Combination Spin or Change Combination Spin (CoSp or CCoSp) Min 3 revs per foot Definition: A spin which includes a change of position. A combination spin must include a minimum of two different basic positions with two revolutions in each of these positions anywhere within the spin. This spin may or may not include a change of foot. If performing a change combination spin (CCoSp), the spin must include a change of foot with a minimum of three revolutions on each foot. Note: Both the camel and the sit position must be included. Description: From a forward or backward entry, the skater must perform a camel and a sit for a minimum of two revolutions each somewhere in the spin. The upright position is also permitted but not mandatory. This spin may change feet if desired. If the spin does change feet, the skater must execute a “basic” position on the second foot to receive credit for the change of foot. Flying Camel Spin or Flying Sit Spin (FCSp or FSSp) Min 3 revs Definition: A camel or sit spin that enter with a jump and land in a spinning position. Description: Flying Camel Spin: The skater will enter the spin as per the description in STAR 2 for forward camel. As the skater approaches the end of the edge that usually prepares for the three-turn, the skater will apply pressure to the toe of the skating foot to launch into the air. The upper body will stay forward as the free leg swings around to become the landing foot and the take-off foot rises to a camel position. Upon landing on a BO edge, the skater will rise on the skating leg, keeping the upper body forward to achieve a spiral position. Arms in the camel position should be extended to the sides of the body encouraging a slight arch of the back. The skaters will exit on the spinning foot. Flying Sit Spin: The skater will enter the sit spin as per the description in STAR 2 for forward sit spin. The free leg starts behind the skater and moves to an “open V position” in front of the body. As it approaches the ¼ mark, the skating knee starts to rise as pressure is applied to the FO edge in preparation for take-off. As the skater approaches the end of the edge that usually prepares for the three-turn, the skater will apply pressure to the toe of the skating foot to jump into the air. In the air the skater will tuck the take-off leg to achieve a sit position (thigh parallel to the ice). The free leg is slightly wider in the air than would be required on the ice. As the skater prepares to land the take-off leg will extend to the ice to prepare for landing on a BI edge. Once the skater has landed, they will immediately pull into a “sit” position bringing the free foot to the skating leg and drawing the arms forward and down towards the free leg. The skaters will exit on the opposite foot of the spinning foot. Mandatory Requirements: - Definition of basic position(s) achieved* - Correct take-off (flying spins) - Establish a centre - Be stable throughout - Each spin must have the minimum number of revolutions identified * Each position, to be counted, must meet the definition of the basic spin position and be held for a minimum of two revolutions Passing Requirements: 6 of 8 elements Silver or better